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Nekar Xenos wrote:
>
> This is the part I don't understand yet. How can I use this direction of the
> normal to rotate an object according to this direction. The sample uses a
> cylinder, which is easy. But I need to use rotate <x,y,z> for my object (the
> logo on my car).
See 'Reorient_Trans()' in transforms.inc
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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